Super Magic

Cast magic and combine spells.
Game
Unreal Blueprints
Unreal Engine
Group Project
Game Jam of 2.5 days during the crea-week in DAE.

Group project with:
Arne van der Lei
Brian Neirinck
Hanne van de Vijver
Pieter Pauwels
Sara Obert

You play the character of a wizard looking for new spells.
To unlock these spells he needs essence of the corresponding basic element which the vending machine requires.
Conveniently there is a portal in your house which leads to one of the four worlds.
Each world is inhabited by mobs of one basic element type which drop the corresponding essence when killed.
Check to which type of world the portal leads and equip fitting spells, you can go for combos or counter.
Watch out to not take up damage spells of the weaker element of the mobs as they will mitigate most damage.

Game Jam

This mini-game was made during a Game-Jam from wed 9:00 till fri 14:00.
Our group consisted of three artists and three programmers.

Blueprints

This was the first time for all the programmers to ever really touch programming blueprints and use them to make gameplay.
It was a new experience and fun but we overlooked a lot of available features like the damageing.

Spells

I was responsible for implementing all the spells and their interactions.
There are a total of 12 spells, three for each element which are further divided in types.
There are fluid and solid spells like water and ice and they can be a projectile or stationary.

Interactions differ depending on which type interacts with which.
A solid projectile will break solid stationaries while fluid projectiles will splash into a small area damage.
[Pebble] + [Giant Rock] = Rock scatters and damages enemies behind.
Otherwise solid projectiles will just fly through a fluid projectile will merge with it.
[Tornado] + [Pocket Sand] = [Sand Tornado]
[Rain Dance] + [Lightning Bolt] = [Thunder Storm]

Spells can be leveled up to increase damage which costs essence.

Combination of a tornade and lightning bolt.
Spell Book

Fireball

The most basic magic attack since the dawn of time.
Projectile
Solid
Fire

Lightning Bolt

Lightning bolt! Lightning bolt! Lightning bolt!
Projectile
Fluid
Fire

Heat Shield

Protect yourself from for for a short duration of time.
Local
Solid
Fire

High density air

A solid ball of air with high density for high amounts of damage.
Projectile
Solid
Air

Air blast

Blast everything close to you away, does little damage.
Local
Fluid
Air

Tornado

Fast wind going fast. Does damage 4 times per second.
Stationary
Fluid
Air

Pebble

Throw a pebble, well a big one of course!
Projectile
Solid
Earth

Pocket Sand

Throw sand in your enemies' eyes to blind them.
Projectile
Fluid
Earth

Giant Rock

Make a meteor fall and block paths. Explode it for damage.
Stationary
Solid
Earth

Splash

Throw some water on your enemies and make them wet.
Projectile
Fluid
Water

Ice

Who doesn't like a solid piece of ice on a hot summer afternoon?
Projectile
Solid
Water

Rain Dance

Make it rain to slow and damage your enemies.
Stationary
Fluid
Water
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