Group project with:
Arne van der Lei
Brian Neirinck
Hanne van de Vijver
Pieter Pauwels
Sara Obert
Group project with:
Arne van der Lei
Brian Neirinck
Hanne van de Vijver
Pieter Pauwels
Sara Obert
You play the character of a wizard looking for new spells.
To unlock these spells he needs essence of the corresponding basic element which the vending machine requires.
Conveniently there is a portal in your house which leads to one of the four worlds.
Each world is inhabited by mobs of one basic element type which drop the corresponding essence when killed.
Check to which type of world the portal leads and equip fitting spells, you can go for combos or counter.
Watch out to not take up damage spells of the weaker element of the mobs as they will mitigate most damage.
This mini-game was made during a Game-Jam from wed 9:00 till fri 14:00.
Our group consisted of three artists and three programmers.
This was the first time for all the programmers to ever really touch programming blueprints and use them to make gameplay.
It was a new experience and fun but we overlooked a lot of available features like the damageing.
I was responsible for implementing all the spells and their interactions.
There are a total of 12 spells, three for each element which are further divided in types.
There are fluid and solid spells like water and ice and they can be a projectile or stationary.
Interactions differ depending on which type interacts with which.
A solid projectile will break solid stationaries while fluid projectiles will splash into a small area damage.
[Pebble] + [Giant Rock] = Rock scatters and damages enemies behind.
Otherwise solid projectiles will just fly through a fluid projectile will merge with it.
[Tornado] + [Pocket Sand] = [Sand Tornado]
[Rain Dance] + [Lightning Bolt] = [Thunder Storm]
Spells can be leveled up to increase damage which costs essence.